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Tone Death Day 26

Date: 10/02/2019
Hours: 8am-10:30am, 10:31am- 2:01pm (6 hours)
What I did: Today I focused on watching two more films and then doing more possible sketches for the storyboard.

I started off watching "The Revenant", first thing I noticed was how the camera focuses on the character's faces to the point they are talking about at least half of the screen. Why I felt this was worthy of being pointed is due to the fact I haven't had the camera get that close to Charlie's face, so I will try this out. I will also be a good opportunity to show his facial expression too. In certain scenes the film the music rises to the point the voices of the character are almost completely drowned out or there is no music and the only sound of the forest and the character's breathe. I will consult my team with my different ideas to how music and sound could be approached in the animation. Why is because it could perhaps give them ideas of their own and then there's more room for experimentation. The film also uses negative space, this is so the focus is based on the character whilst also making them look lonely. Negative space isn't something I've tried to use in the storyboard so I will learn about it more to use it effectively. Negative space is "the space within, between, and around objects" why it's important is because "Negative space in a composition can help identify the focal point. Negative space is most often neutral or contrasting, focusing out attention on the main subject". So for example if I made a sketch with Charlie and almost nothing important around him it would bring the viewer's eye towards him.

I then watched "10 Cloverfield Lane", the first type of shot I noticed was a bird's eye view, I haven't used this type of shot I yet and would like to. How I will do this is by learning how objects are effected by this type of view and also what the view could also represent. I also picked up how a lot of shots show the characters leaning on walls, why I point this out is because I haven't tried it out yet and can also be a good opportunity to also use leading lines in the animation. Towards the end of the film the camera starts to cut between different rooms with music playing over, why I picked up on this is because I got me thinking about how this could be done at the end of the animation. The camera can show the different rooms or at least aspects of the rooms with music playing over it getting fainter and fainter to show how the sound has disappeared. Or perhaps death could narrate over it?

After this I started drawing sketches. I tried out shots where Charlie's head would be taking up half the screen with death behind him, Charlie leaning on a wall, a close up on Charlie's eye. Why these types of shots is because they are personal and mainly focus on Charlie and his possible facial expression. I also tested out that at the start of the animation the camera focuses on certain parts of Charlie, such as his clothing and facial features, why I did this was so the viewer could get an idea of who he is before he speaks and also so they can pick on aspects they might not see during the animation.

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